Midtown Madness

Midtown Madness is a racing game developed for Windows by Angel Studios (now Rockstar San Diego) and published by Microsoft. A demo version was released via download on February 1, 1999, and the entire game was released on February 27, 1999.........

Game Description

Midtown Madness features four single-player modes: Blitz, Circuit, Checkpoint, and Cruise. In Blitz, the player must reach a destination within a time limit; in Circuit, the player races other vehicles; in Checkpoint, the game adds the complication of other traffic, such as police cars and pedestrians; and in Cruise, the player simply explores the city. Players have a choice of up to ten vehicles, although only five are available at the start. To unlock the other cars, players must achieve goals such as winning a certain number of races. Before a race, if the player has previously won the race, they can change the race duration or the weather, which can affect vehicle performance. Checkpoint mode allows players to set the frequency of traffic, police cars, and pedestrians.
 
The game is distinctly different from other racing games—IGN noted the difference from the Need for Speed series—because of what Microsoft called "an unprecedented degree of freedom to drive around in a virtual city." Clinton Keith, the project director, said the idea behind an "open space" game was to make the gameplay more diverse, and to add an "element of discovery", such as the shortcuts players can take to reach the finish line first. Gary Whitta described the game as open racing: "you still have checkpoints to hit [but] you don't have to follow the A-B-C-D standard to do it".

Game Screen-Shots