3D Game(free download Available > read more)
Gameplay involves the player being able to interact with the
environment, and the realistic water dynamics. Rob Hewson stated that
"player versus environment is certainly a large part of the experience,
the wonderful thing about water is that it is constantly affecting every
area of the environment, so you get incredible amounts of emergent
behaviour. The player constantly has to adapt to the environment and
react quickly because doors, walls and windows are going to cave in
differently each time according to the distribution of water.
Players can visit previous locations that have been submerged and are
able to interact with them in various ways. Hewson stated that players
are able to "fight through an area one time and there might be a foot of
water flowing around and affecting the environment, another person
might play through the same area and blow out walls or windows causing a
great deal of water to flow into the scene, meaning perhaps the
gameplay switches to floating cover. Another player might shoot fuel
barrels which let even more water into the scene but also spawn floating
fuel fires which are carried around with the flow and find they need to
resort to underwater action